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takeColor()
- Method in class
NetworkPlayer
This method gets the color of this player from the other computer; this method will only be executed by the client computer.
takeName()
- Method in class
NetworkPlayer
This method takes the name of the other player and stores it
testBasicMoves()
- Method in class
TestingKernel
Test basic moves made by the checkers.
testBoard
- Variable in class
TestingKernel
testBounds()
- Method in class
TestingKernel
This method will attempt to make moves with out of bound values to ensure the system detects these without throwing an OutOfBounds Exception.
testDraw()
- Method in class
TestingKernel
Tests the actions of the GUI and checks to see that both players may offer draws and accept/decline.
testFacade
- Variable in class
TestingKernel
testForcedJump()
- Method in class
TestingKernel
Tests for the following: A jump is possible.
TestingKernel
- Class in
<Unnamed>
This class is the system's Testing Kernel.
TestingKernel(Driver)
- Constructor for class
TestingKernel
The constructor for this kernel which calls the other methods.
testInvalidMoves()
- Method in class
TestingKernel
Testing of a variety of invalid moves.
testMultJumps()
- Method in class
TestingKernel
When multiple jumps are present, this tests that they are forced and that the correct player keeps control of the game.
testTime
- Variable in class
TestingKernel
theBoard
- Variable in class
Facade
theDriver
- Variable in class
Facade
theDriver
- Variable in class
TestingKernel
theLocalPlayer
- Variable in class
Facade
thePlayer
- Variable in class
Move
The player that this move is intended for.
TIME_UPDATE
- Static variable in class
Notifier
Timer
- Class in
<Unnamed>
This timer runs on the separate thread and during the simulation tells fasade to update the warning and normal times
Timer()
- Constructor for class
Timer
This constaructor creates a new timer
Timer(int)
- Constructor for class
Timer
This constructor creates a timer with an interval
timerRunning()
- Method in class
Driver
Whether the current game uses a timer
toString()
- Method in class
NetworkMove
toString method for this object that will give start and end locations.
toString()
- Method in class
Player
A string representation of this object.
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