A B C D E F G H I K L M N O P R S T U V W

T

takeColor() - Method in class NetworkPlayer
This method gets the color of this player from the other computer; this method will only be executed by the client computer.
takeName() - Method in class NetworkPlayer
This method takes the name of the other player and stores it
testBasicMoves() - Method in class TestingKernel
Test basic moves made by the checkers.
testBoard - Variable in class TestingKernel
 
testBounds() - Method in class TestingKernel
This method will attempt to make moves with out of bound values to ensure the system detects these without throwing an OutOfBounds Exception.
testDraw() - Method in class TestingKernel
Tests the actions of the GUI and checks to see that both players may offer draws and accept/decline.
testFacade - Variable in class TestingKernel
 
testForcedJump() - Method in class TestingKernel
Tests for the following: A jump is possible.
TestingKernel - Class in <Unnamed>
This class is the system's Testing Kernel.
TestingKernel(Driver) - Constructor for class TestingKernel
The constructor for this kernel which calls the other methods.
testInvalidMoves() - Method in class TestingKernel
Testing of a variety of invalid moves.
testMultJumps() - Method in class TestingKernel
When multiple jumps are present, this tests that they are forced and that the correct player keeps control of the game.
testTime - Variable in class TestingKernel
 
theBoard - Variable in class Facade
 
theDriver - Variable in class Facade
 
theDriver - Variable in class TestingKernel
 
theLocalPlayer - Variable in class Facade
 
thePlayer - Variable in class Move
The player that this move is intended for.
TIME_UPDATE - Static variable in class Notifier
 
Timer - Class in <Unnamed>
This timer runs on the separate thread and during the simulation tells fasade to update the warning and normal times
Timer() - Constructor for class Timer
This constaructor creates a new timer
Timer(int) - Constructor for class Timer
This constructor creates a timer with an interval
timerRunning() - Method in class Driver
Whether the current game uses a timer
toString() - Method in class NetworkMove
toString method for this object that will give start and end locations.
toString() - Method in class Player
A string representation of this object.

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